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urbanpixel.com hmmmm. urbanpixel looks interesting. and well, when tog speaks, people listen:
"This recent startup has taken a grand leap forward by restoring the sense of collaboration and camaraderie that disappeared with the advent of the web. Using their patented technology, web site owners can lay out content spatially, generating a 2D overhead landscape view that unites web content with people.

This 2D stuff is very important. Not only are we still a decade away from having displays with resolutions sufficient for life-like 3D, their 2D view is so natural that it seems familiar—and, being pure HTML, its pretty easy to convert a web site over to the new view.

When you wander a store powered by Urbanpixel, you don’t see laundry lists of products. Instead, you traverse a virtual store with clustered displays of items, just like in the real world. And, like the real world, you see people, in the form of iconic avatars, wandering through the store with you."
for an interesting contrast, there's a recent article on from the new york times on 3d interfaces:
"Information architects assert that 3-D creations encourage communication, enhance education, clarify complex data and stimulate online sales, along with giving Web surfers a more lifelike environment.

On the Internet, 3-D "is going to change the world," said Neil Trevett, president of the Web3D Consortium, an industry group trying to establish the technical standards for delivering 3-D data online. "The question is when, not if.""

""We live in a three-dimensional world," Mr. Thwaites said. "Historically, representations of that world have been flat, so people have constantly been trying to make them more like the real world. We've been chasing virtual reality for a long time, from cave paintings all the way up to computer-immersive environments."
of course, there's always a naysayer is the crowd:
"Most abstract information spaces work poorly in 3D because they are non-physical. If anything, they have at least a hundred dimensions, so visualizing an information space in 3D means throwing away 97 dimensions instead of 98: hardly a big enough improvement to justify the added interface complexity.

In particular, navigation through a hyperspace (such as a website) is often very confusing in 3D, and users frequently get lost. 3D navigation looks very cool in a demo, but that's because you are not flying through the hyperspace yourself. Thus, you don't have to remember what's behind you or worry about what remote objects are hidden by near-by objects. The person giving the demo knows where everything is (the first law of demos: never try to actually use the system for anything; simply step through a well-rehearsed script that does not touch anything that might cause a crash).

Avoid virtual reality gimmicks (say, a virtual shopping mall) that emulate the physical world. The goal of Web design is to be better than reality. If you ask users to "walk around the mall", you are putting your interface in the way of their goal. In the physical world, you need to schlepp between shops; on the Web you teleport through cyberspace directly to your destination using a navigational topology that conforms to user needs (assuming good information architecture, of course). "
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10/05/2000 10:24:00 PM 0 comments

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[ rhetoric ]

"it is hard to be brave," said piglet, sniffing slightly, "when you're only a Very Small Animal." rabbit, who had begun to write very busily, looked up and said: "it is because you are a very small animal that you will be Useful in the adventure before us."

the complete tales & poems of winnie the pooh

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this site chronicles the continuing adventures of my son, odin, who was unexpectedly born on the fourth of july at 25 weeks gestation, weighing 1 pound 7 ounces.

he's quite a fighter and you can always send him a postcard to the most current address listed here if you're inspired by his adventures. see the postcard project/google maps mashup to see a map of the postcards.

if you're new, you can browse the archives to catch up. and don't forget to watch a few movies that i made while we were in the neonatal intensive care unit. or if you want the abridged version and you can find a copy, you can read about his adventures in the november 2005 issue of parents magazine.



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